The lens effect and the on-the-fly texture looked awesome in 32-bit ;)
Code generation can be much better, matter of time.. i wish
Quote:The lens effect and the on-the-fly texture looked awesome in 32-bit
Code generation can be much better, matter of time.. i wish
The guys from microsoft should learn from you. The Freebasic compiled freebasic has like 30kb less size. :*)
*Learning SDL like a madman for FB purposes. :*)
Another one:
Bumpmapping!!!!
http://rel.betterwebber.com/junk.php?id=27
v3c: Its really pain to implement pointers using the delphi notation. Please use the C notation.
Code:
*(pointer + SCR_WIDTH -1) = 50
That's better.
We won't :wink:
but just out of curiosity, how many modifications in the original code had to be made to compile it?
Not many, had to delete 2 def seg's (used to turn num-lock on/off) and comment some not implemented yet statements (like PRINT USING and INPUT).
Also to correct the speed calculation, original used a for i = 0 to 1000 that is runs too fast on current CPU's, causing a div by 0.
Cool! Though once when I wan them both at the same time my screen resolution didn't change back.... but then i tried running both again and no problem =/