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#21
Download it and read the TXT file inside to have a laugh. Myself arguing that I couldn't compile the game!! LOL and telling that I was gonna leave QB HAHAHAHHAHA

Now this is funny Big Grin
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
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#22
Hm, it doesn't seem to be creating the zip file...
f only life let you press CTRL-Z.
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Freebasic is like QB, except it doesn't suck.
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#23
It does, I just tested it.

I wrote: QB ABC.BAS, then I hit F5, a progress bar gets filled, I exit QB, and OYTKATOR.ZIP is there.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#24
Meh..I unzipped it...but the mouse isn't showing up for me. Sad
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
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#25
Meh - damned Windows XP Sad
But read the TXT Big Grin
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#26
:rotfl: Give up QB and use PB? :lol:
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
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#27
A great newbie rambling, isn't it? :lol:
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#28
Well, the code is hardly Newbie. :o
But yeah, I remember when I said "I've given up on old DOS languages now".
Hah!
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
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#29
dark, i had some suggestions:

1. Dont make the violence meter reduce exponentially.

2. Make the vehicle more manuverable.(When it gets stuck it should slide along the boundary)

3. Improve the AI. People should try avoiding the car and not remain oblivious to the approaching threat.

4. Add a replay option
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#30
ok. thanks for the comments, TBBQ.

1: The violence meter doesnt reduce exponetially? Or its not supposed to.... Ill check it out...

2: Yes, the vehicle is rather annoying if it gets stuck in the wall, but i suppose it heightens the difficulty... er incase you needed it to be more difficult :lol:

3: I did try that. look at the source code. the variables for changing at the start include a "jump" value. when a person sees they are about to be hit by the van, they jump by this value to the left or right. only when they see the van coming, though. This made the game look like there was some kind of error, though, despite the fact there isnt.. I might think about the AI actively moving to avoid the van alll the time, although this would be harder, i.e. them getting stuck in corners.

4. Yes. a must. and ill add a difficulty level as well.. =D
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