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Juno Reactor
#31
Amazing...=)

The game play was very good indeed. The gfx are very slick and I am running it on a 450MHz PIII =D
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#32
Cool!!!! Crashed this computer after a while though.

Hey guys!!! this is doable in QB 13h. Minus the lighting of course. :*)
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#33
rel: for why it crashed?
I think you ran out of memory?

It had the 320x200 CosmoX version in companion with the 800x600 future.lib version.

i might give it away.
ll formed pragma
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#34
Cool!!!
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#35
here you go!

http://ri-student.rmk.hamk.fi/~rimerilpa...icjuno.zip

a bit unpolished, but it's good if you can benefit from it!
ll formed pragma
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#36
Kewl! =)
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#37
one more screenie from the tunnel parts.
http://ri-student.rmk.hamk.fi/~rimerilpa...efield.png

rather cool, in my opinion :king:
ll formed pragma
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#38
Do you use the Matrix Class in OGL?

I mean it rocks!!! Very easy to make an engine with it. :*)

Though I don't understand why they made the matrices that way.
ie. Upside down. :*(
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#39
That was a really nice screenie =P.
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