Posts: 4,307
Threads: 63
Joined: May 2003
Amazing...=)
The game play was very good indeed. The gfx are very slick and I am running it on a 450MHz PIII =D
Posts: 3,288
Threads: 167
Joined: Nov 2001
Cool!!!! Crashed this computer after a while though.
Hey guys!!! this is doable in QB 13h. Minus the lighting of course. :*)
Posts: 47
Threads: 5
Joined: Dec 2003
rel: for why it crashed?
I think you ran out of memory?
It had the 320x200 CosmoX version in companion with the 800x600 future.lib version.
i might give it away.
ll formed pragma
Posts: 3,288
Threads: 167
Joined: Nov 2001
Posts: 47
Threads: 5
Joined: Dec 2003
here you go!
http://ri-student.rmk.hamk.fi/~rimerilpa...icjuno.zip
a bit unpolished, but it's good if you can benefit from it!
ll formed pragma
Posts: 4,307
Threads: 63
Joined: May 2003
Posts: 47
Threads: 5
Joined: Dec 2003
one more screenie from the tunnel parts.
http://ri-student.rmk.hamk.fi/~rimerilpa...efield.png
rather cool, in my opinion :king:
ll formed pragma
Posts: 3,288
Threads: 167
Joined: Nov 2001
Do you use the Matrix Class in OGL?
I mean it rocks!!! Very easy to make an engine with it. :*)
Though I don't understand why they made the matrices that way.
ie. Upside down. :*(
Posts: 4,307
Threads: 63
Joined: May 2003
That was a really nice screenie =P.