Posts: 3,279
Threads: 170
Joined: Nov 2003
The hair's too blurred...needs to be a bit more solid. You shouldn't oversmooth like that...it makes it look very "messy"...
What do you mean you can't change that now? Pulease.
Hrm...that palette looks
exactly like the one I used in WOS...right down to the blacked out fifteenth row...
I'd knock on wood, but my desk is particle board.
Posts: 3,616
Threads: 287
Joined: Jan 2003
It's a palette that comes with PixelPlus256...wait. Maybe I downloaded it from a distro that *you* uploaded, with your stuff in it. Might be possible. In any case, I like the palette, so I use it.
DP, thanks.
Nath, Nek, so I should change to 16 colors. Well, I'll do a remake and try to restrict myself. (do they have to be the FIRST 16 colors in the palette?)
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
Posts: 6,419
Threads: 74
Joined: Mar 2002
No. Not even 16. Just less colours, and in a row. This sprite only has 18 colours: note how you don't need more.
Why "less" colours:
1.- you don't need such blurness: you can't notice it in such a small sprite. Note how the shades are too similar and undistinguishable looking at the sprite.
2.- Better to have all the colours your sprite uses in a row, so it is easier to alter them in the program.
Anyhow, I would suggest you to start with a front, standing view of your Sprite. It helps on defining the proportions, and working other views from a front view is easier than working a front view from a side view.
Posts: 3,616
Threads: 287
Joined: Jan 2003
Thanks for the pointers (great work on that sprite, too...). I'll try it again, from the front.
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
Posts: 2,771
Threads: 96
Joined: Oct 2003
Quote:Hrm...that palette looks exactly like the one I used in WOS...right down to the blacked out fifteenth row...
And exactly like the one Rel used in his RPG demo included in Rellib.
Posts: 3,616
Threads: 287
Joined: Jan 2003
Hey...I just noticed that... :wink:
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
Posts: 855
Threads: 35
Joined: Apr 2004
Isn't RPG.pal a pallette Darkdread created then put up for public use?
Posts: 2,771
Threads: 96
Joined: Oct 2003
Yep I think so. The tiles that Rel uesd in his RPG demo were orginally created by Darkdread, so that seems probable.
Posts: 3,279
Threads: 170
Joined: Nov 2003
What you're looking at is my modified version of the NMedia palette that Tek created a number of years ago. I took that palette and killed the fifteenth row for use in WOS (the face images used the fifteenth row for their own mini-palettes) and it's very likely that that palette has since spread around the Qmunity.
It's a great palette but I also had an improved one in which I added flesh tones along the first column, since all those blacks were effectively going to waste...
DarkDread and I used to work together, so it's highly possible that he used the same palette.
Zack: keep trying, looks like you at least got the basic idea down.
I'd knock on wood, but my desk is particle board.
Posts: 3,616
Threads: 287
Joined: Jan 2003
I drew a character using only the first 16 colors of the screen 13 *standard* palette. Needless to say, it looks crappy.
This time it uses the standard palette...
http://thegeekery.org/RPGC4.PUT
It's embarassing!
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.