To Dr_Davenstein again:
In essence on
AFlib2, about me making it into a game library now, thank you so much for bringing that up.
^-^=b ! So yes, just like RelLib seriously did for good âol QB, this original lib here in FB is to be used for such high-caliber 2D games in 8-bit mode as truly as ever. Speed, performance, sprites, collisions, and everything! I can promise you that myself!!
As for a pixel-perfect collision layer, yeah. I am gonna go along the lines of that, definitely. Currently, that is all in terms of the stored screens here. I will see if I can prepare up a batch of it this weekend, and if I do get it out into the open here, hey, expect to see it
right here in this thread, you got me loud and clear?
And to Torahteen once more:
Thank you once again so much for that comment!! :king: Hey, in addition to me making
AFlib2 into a game library in FreeBASIC, it can also be used for GUIs and other stuff as well, too, so just stay tuned!
!
Dr_Davenstein and Torahteen, you two wonderful people are a real pleasure to have around here and I thank you both richly for your positive feedback and support!!! Check âya later!
(^-^)//
- Adigun Azikiwe Polack
One of the Founders of â
Aura Flowâ ::: Continuing Developer of â
Frantic Journeyâ
Current Developer of â
Star Angelic Sluggerâ ::: Webmaster of the â
AAP Official Projects Squadâ
Original Creator of the â
The New FreeBASIC 8-Bit Palette Machineâ
UPDATE (on November 9, 2005 at 4:37pm EST): And now, all of you, brace yourselves now for this awesome new
AFlib2 test which is:
......and it features such amazingly good âstored screenâ-to-sprite collision detection as well as the collision detection between
two (2) stored screens!!!
Watch!
Notice the red circle I put on the second screenshot of this post. This just shows you the preciseness of it all because it is all
pixel-perfect collision detection, and boy it is VERY FAST, I must daresay!!!
=b
Enjoy this brand new test, everybody!!! :king: