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heres some possible commands
probe/examine
open
close
equip
unequip
drop
throw (for example 'throw ball north')
all for now, probably i will think of more later.
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I very much like the way Na_th_an implemented the commands for his IF. Make a file like this:
Jump, 1, 1
Swing, 1, 2
Hit, 1, 3
North, 3, 4
N, 3, 4
South, 3, 5
S, 3, 5
Car, 2, 6
Swing, 2, 7
First you have a word. Any word that might be typed into your program goes here. Then you have the word type. This can be: 1 - Verb, 2 - Noun, 3 - Direction, 4 - Adjective, etc. Then you have a unique word ID. What's nice about this is that you can then have words like North and N both have the same ID. They're are afterall the same word. Then you can parse these into seperate arrays.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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That sounds like a good idea, but IMO, i think Oz knows what he's doing. 8) Hell, maybe he's already doing it that way. :roll:
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I think we need a leader for the project. I posted a poll under General, titled "We need a leader!" BBcode isn't working on this computer, for some reason... Please vote! We need someone who can keep us on the right path. The poll is set for 10 days.
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Well lets see im new here!
so im just getting in to the swing of things
A text adventure sounds great
but may i pop an idea out in to space for any one to hear
how about a 2d picture map game like Kings quest!
SIERRA did wonders with that type
Its more like a typing txt game with pictures!
you could get two teams or three teams going!
Graphic team
Text/Plot team
Core Code team
if im over stepping boundries or saying something stupid
just let me know so i know how to reply to threads
properly!
oh, by the by! id love to help out!
t is better to error on the side of caution
than the side of haste!!!
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sorry! like i said im new and i didnt
realize this thread was 4 pages long
you guys are well established on your idea
so forget anthing i said!
t is better to error on the side of caution
than the side of haste!!!
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Just droppin' by to say that if you need any assistance gimme a call.
I like Oz's idea, but I suggest you take a layered approach i.e. first parse then identify then act.
As I wrote in my tutes, that's just a way to do stuff, and there's a lot more. The good think about my techniques is that they are easily expandable. In fact, the engine I had half-finished for OpaOpa2 allows for much more than the tut's.
Finally, go for fB. If you want to make a good, long, deep adventure QB will not be enough. The first version of OpaOpa (which I wrote in 1998 - the current one is just a port-rework-correction-add music-translate kind of thing) ran in QBasic but couldn't be compiled in QB
Anyway I have a ready to use engine written in QB which work much in the fashion of what I describe in the tutes. If you want it to take a glance, just drop me a line.
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I installed FB, but I haven't been able to get it running. I extracted it and hit the "install" icon, installed all of the libraries, but when I double click FBC nothing happens.
Not yet Snake! It's not over yet!
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Quote:I installed FB, but I haven't been able to get it running. I extracted it and hit the "install" icon, installed all of the libraries, but when I double click FBC nothing happens.
download fbide, fbc is just a compiler. fbide is what you are looking for.
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FBC is the compiler. You'd have to type out a program in notepad first. I have no clue how to use the compiler program. I just use FBIde. Go to the "Downloads" page at the freebasic site.
Edit: Darn you Deleter!
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]