09-18-2005, 05:09 AM
Most grandly dearest QB45/QB71/FB community,
Hello and such magnificent blessings to you all tonight!!! :king: !
For those of you wondering about RelLib to be ported to FB, then hey, better look no further! ^_-=b I am so truly and generously proud to introduce to you a preview of what could well be the most talked about â8-bit graphics libraryâ-based wrapper for Angelo Mottolaâs GFXlib2: AFlib2, or Aura Flow Library 2, based upon the potentially many original implementations of RelLib from QB itself, straight to FreeBASIC!!!
This one definitely promises to be a grand successor to both the original AFlib (released for QB from at least three years back!) and even RelLib itself!! Please, take a daring look at these shots:
......and this is just the beginning already!!
I, Adigun Azikiwe Polack, am the official and current developer of this newest library wrapper for Aura Flow, the game development group behind the forthcoming FB shmup Frantic Journey! And right now, I have already started the creation of AFlib2, and so far it has:
Next in the development of this, I am gonna plan on get the 8-bit sprite routines (translucent-, one-color-, and collision-based) from the Space Impakto demo to fit into this forthcoming new lib. And AFlib2 so far is not gonna even be released until it is all completely finished and ready. Also, please do not ask me for the source code to this lib because I am working on adding the new implementations to it to be eventually ready for release indeed when it comes.
However, I am gonna need your help and support on this one, to please provide me the ideas/routines for the following to be placed into AFlib2:
.......and any working ASM code(s) inside of a FreeBASIC source code that are based on either of them are truly well appreciated!!! d==b After all, this is a group effort, and I am flat determined to make this lib a most successful one in FreeBASIC just like RelLib did for QuickBASIC!!!
Thank you all so very much, and I hope you enjoyed this beautiful little preview! God bless you!!!
GIVING YOU MY FIRST AWESOME LOOK TONIGHT,
Adigun Azikiwe Polack
One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ
Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ
Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ
Hello and such magnificent blessings to you all tonight!!! :king: !
For those of you wondering about RelLib to be ported to FB, then hey, better look no further! ^_-=b I am so truly and generously proud to introduce to you a preview of what could well be the most talked about â8-bit graphics libraryâ-based wrapper for Angelo Mottolaâs GFXlib2: AFlib2, or Aura Flow Library 2, based upon the potentially many original implementations of RelLib from QB itself, straight to FreeBASIC!!!
This one definitely promises to be a grand successor to both the original AFlib (released for QB from at least three years back!) and even RelLib itself!! Please, take a daring look at these shots:
......and this is just the beginning already!!
I, Adigun Azikiwe Polack, am the official and current developer of this newest library wrapper for Aura Flow, the game development group behind the forthcoming FB shmup Frantic Journey! And right now, I have already started the creation of AFlib2, and so far it has:
- ⢠Translucent Pixels
⢠Translucent Filled Boxes
⢠Wu-lines
⢠Wu-pixels
⢠At least five (5) custom 8x8 fonts, each with custom italicization and scaling (ala RelLib!)!!
Next in the development of this, I am gonna plan on get the 8-bit sprite routines (translucent-, one-color-, and collision-based) from the Space Impakto demo to fit into this forthcoming new lib. And AFlib2 so far is not gonna even be released until it is all completely finished and ready. Also, please do not ask me for the source code to this lib because I am working on adding the new implementations to it to be eventually ready for release indeed when it comes.
However, I am gonna need your help and support on this one, to please provide me the ideas/routines for the following to be placed into AFlib2:
- ⢠8-bit gamma sprites
⢠8-bit sprite scaling/rotation ala CosmoX/QB (I donât know how to code the proper workings of it yet! )
⢠8-bit screen smoothing/anti-aliasing
⢠8-bit water effects (ala RelLib 5.0)
.......and any working ASM code(s) inside of a FreeBASIC source code that are based on either of them are truly well appreciated!!! d==b After all, this is a group effort, and I am flat determined to make this lib a most successful one in FreeBASIC just like RelLib did for QuickBASIC!!!
Thank you all so very much, and I hope you enjoyed this beautiful little preview! God bless you!!!
GIVING YOU MY FIRST AWESOME LOOK TONIGHT,
Adigun Azikiwe Polack
One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ
Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ
Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ
url=http://dhost.hopto.org/aapproj/][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !