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Quote:na_th_an Wrote:but those background are the weak point.
Ah, I see what you mean... Yeah, I'll get him to try it with different settings...
Joakim: Making a bot for this is well beyond my abilities. In lieu of that, I hope to include a dumb training droid that just hovers around and shoots missiles at you... It will have no intelligence except that it seeks to you and tries to open a line of sight. It will become more agressive with time and you'll be rated on total time survived. The main problem will be ensuring that you can't just camp somewhere that's unreachable for the droid.
Trust me. It aint that hard. The simplest of algos is sometimes th most efficient as Lachie's Ritual Combat proves. :*)
I have helped him with Ritco and if you wan't I could ask him to send you the source. ;*)
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Dude.. I loved the demo of that game. Is he releasing a full version? Are ya Lachie? please please please :bounce:
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NIIIIIIIIIIIIIIIICE WORK!
But I can't use the editing tools that the game come with as some
very important keys are just described as ^O and M1...
/post]
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^Something is "CTRL+Something". Try and press CTRL+O at the command promp, and you'll understand the notation
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ok
Well, good bots -are- hard, so I get your point.
Oh well, it'll be fun anyways
* Joakim wanna see this over internet
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Quote:me wanna see this over internet
Yeah I know. Hotseat multiplayer is what we were aiming for, but if I eventually recode this in VC++ DirectPlay will definitely be an option.
red_Marvin: M1 is the mouse button.
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Quote:red_Marvin: M1 is the mouse button.
Ahaaa!
/post]